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What Netcode Is Worse, Tekken 7 Or Smash Ultimate?

Di: Everly

Capcom’s community has always been way more critical than Smash and Tekken’s (or Final Fantasy for that matter), so Capcom delivered. Why the hell as a business,

How good is Tekken 7's upgraded online netcode? Well it managed to make ...

All these guys on reddit, twitter and youtube talking about how Smash Ultimate has the worst netcode they’ve seen has never played on Brawl’s netcode. Throw in its god awful match

Rollback netcode mod for Super Smash Bros. Ultimate shown

Tekken 7 literally takes over 10 times the hard drive space than something like DBFZ. SFV is not quite as ridiculous but it still takes up like 40GB of disk space. Something to

The game uses delay-based netcode instead of the obviously, demonstrably superior rollback netcode that has existed in fighting games for over a decade. Among delay-based netcode

In t7 if one person lags both lag, it is not one sided. It’s because people use wifi, so the connection jumps and drops randomly. Also if someone can’t run the game at steady

Tekken 8 feels like returning home. A bit of a cringe opener, I know, but across my 40 hours spent with this game for the review I couldn’t help but feel like I was being reunited

  • What netcode is worse, Tekken 7 or Smash Ultimate?
  • Smash Bros Ultimate or Tekken 7?
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Tekken 7 does not have rollback netcode, and if it does it’s even worse implemented than in SFV. Quoting the OP, emphasis mine: This fall Tekken 7 is getting rollback netcode and other

Due to the Switch, Sm4sh has more WiFi players online than any version of Tekken, making the netcode worse in a player perspective. But other than that, I think that it’s a dis-genuine

I basically have no experience in fighting games (only smash ultimate but very casually). I really want to pick up a fighting game this summer and actually learn the mechanics of the game

I think tekken 8 netcode is worse or on par with tekken 7 and

Like I read that some find this game finding the stage designs an improvement but also felt that the music is worse than Tekken 7. On the top of my head, my answer, for both better and

That is very said Bamco. You guys don’t care about online. Apparently boys night is what Tekken is all about. Online is for neckbeards who have no friends, apparently. This is

  • Does Tekken 7 have decent netcode compared to other fighters
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  • It seems that the netcode is much better than Tekken 7

This games netcode could definitely be a LOT better, but comparing it to smash ultimate is not fair in the slightest, that games netcode was terrible with ethernet, and

Is netcode better or worse than in Tekken 7? It’s apparently the same netcode as 7, but slightly better. Can reach 6 frames of rollback which apparently 7 wasn’t capable of

Even Tekken 7 does netcode better than this and we all know it has its fair share of issues. But yeah, just so much ridiculous lag in this game and it kills all enjoyment of it for me. But yeah,

I played Smash Ultimate a ton since its release, and enjoyed it a lot. Last summer I bought Guilty Gear Strive, and since then have been grinding it hard, and having lots of fun. I think both

Posted by u/Old-Force989 – 78 votes and 125 comments

Having a debate with a friend who I have played smash with competitively since Melee. I play both but I honestly feel Tekken to be much a much difficult game.

Even if it’s too late for Ultimate, more conversations about improving netplay is a huge step forward for gaming, especially for future Smash games. Maybe I’m just too beaten down, but

Tekken isn’t known for having good netcode, but games like Killer Instinct and Skullgirls are, even though they have much faster gameplay. It might be true that rollback wouldn’t help Smash’s

That is very said Bamco. You guys don’t care about online. Apparently boys night is what Tekken is all about. Online is for neckbeards who have no friends, apparently. This is

I’m still playing GBVS as my main game, and I have some friends play Tekken 7, SoulCalibur VI, Smash Ultimate, and UNICLR. After its implementation in more popular games like GG+R,

Seriously I’ve played smash Tekken street fighter 5 and 6 and a bunch of other fighting games online and by far the worst experience was smash. It feels like endless lag. In comparison a

Although PC gamers have access to some of the greatest fighting games ever made like Mortal Kombat X, Tekken 7, Injustice 2, there’s nothing that comes close to

Smash ultimate has the worst netcode I’ve seen out of any fighting game ever made (including smash 4), so I doubt Tekken is as bad as that. Archived post. New comments cannot be

I don’t know what you mean by „what good does it do“ when it’s just the simple truth. Tekken 7 has really shitty rollback. Rollback netcode is not always good netcode. Tekken 7 is evidence

Regardless of whether you consider this a fighting game or not, Smash Ultimate has far and away the worst netcode of any decently popular fighting game out.

tekken and street fighter are both way harder than smash ultimate mk is way easier melee is way harder Reply reply onohegotdieded • Ultimate isn’t much easier than traditional fighters, rather

Rollback netcode mod for Super Smash Bros. Ultimate shown running on a Nintendo Switch eventhubs.com Open. Archived post. New comments cannot be posted and votes cannot be

Super Smash Bros. Ultimate challenge cup. Super Smash Bros. Ultimate Training mode. Super Smash Bros. Ultimate has the best Training Mode in the series, but it still needs

Special thanks to PushDustIn for the translation. I’ll add the full translation when it becomes available. Source: Famitsu (translated by PushDustIn & Robert Sephazon on Twitter)