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Fallout 2 Ranged Damage

Di: Everly

Schmault-Tec University. Editing 101; Outside the Vault; Advanced Editing; Datamining; Series

Better locational damage fallout 4

Fallout 2 mod F2: damage calculation change, a FIX v5

Schmault-Tec University. Editing 101; Outside the Vault; Advanced Editing; Datamining; Series

Bozars fire 15 rounds per burst so you get an average of +15 damage with bonus ranged damage. Vindicators fire 25 rounds so you get +25 damage. Miniguns and Avenger

I agree that ranged should do more damage, but I think it should just be a flat number tune. Some ranged builds like shotguns and pistols don’t want a ton of perception. Legendaries make it

ChanceToHit = Skill + (PE-2)*8 – Range*4 Some weapons have the weapon long range perk, PE there has even more pronounced effect. If the target is within the effective

  • Bonus Ranged Damage/Fallout
  • Erik’s guide to making an efficient high damage build.
  • Why NPC do so much damage?

Rocket Launcher is not a viable weapon. Takes way too much AP to attack(6+2 since you gotta reload after each shot), and the damage isn’t really good either. Rockets are

Working on a combat overhaul project

Level 18: Bonus Ranged Damage (2) Level 21: Tag, Action Boy or Mutate to Fast Shot or Bonus Move; Level 24: Sniper; That is a proper gunslinger build aka Bozar build and Small Guns build

Bonus Ranged Damage is more useful for burst fire characters because the extra damage is applied to each individual attack, so a minigun firing 40 rounds would deal an

YAAM is a ammo mod for Fallout 2. It changes how the engines calculates damage, making AP (Armor Piercing) ammunition much more effective against heavily armored targets. It also

„In Fallout and Fallout 2, the perk rate is 3, which means that it is possible to pick a new perk every 3 levels. You are not able to save up perks to use at future perk acquiring levels. Any

5mm JHP ammo no longer gets damage multiplier. All 5mm weapons buffed slightly. 5mm AP ammo now gets a 3/4 damage debuff. Less then other AP ammo’s 2/3 one. All .223 weapon damage buffed slightly. .223

Don’t ever bother with Bonus HTH Damage, or even Bonus Ranged Damage. Bonus ranged damage is actually pretty useful if your using a Minigun since it will be

Tips For Newbies From a Former Newbie

Option for Bonus Ranged Damage to be +15% instead of +2 (As in Fallout Tactics) Option for Bonus HtH Damage to be be +15% instead of +2 (As in Fallout Tactics)

Bonus Rate of Fire is a perk in Fallout, Fallout 2, and Fallout Tactics. AP costs for all ranged attacks, except thrown weapons, are reduced by one point. This allows the player character to

Bonus Ranged Damage is a perk in Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer’s Fallout Role-Playing Game and Lionheart.

This is only true for 1/6th of the bullets (of the center stream), the 2/3rds of the outer streams and remaining 1/6th of the center stream are calculated in bulk form, checking

Classic Fallout 2 combat armor Mark 2 (remastered) at Fallout New Vegas ...

Schmault-Tec University. Editing 101; Outside the Vault; Advanced Editing; Datamining; Series

bonus ranged damage can be easily tested with a Red Rider LE BB gun. I suppose a regular BB gun works too. I’m pretty sure it multiplies with the critical, whereas Living anatomy does not

Computer Game History: Fallout 2: Best Weapons & Builds

For Fallout 2 on the PC, a GameFAQs message board topic titled „How’s damage calculated?“.

Find and view all Bonus Ranged Damage including detailed information for Fallout 2 on GameBanshee!

Doing +2 extra damage makes burst more reliable when some of the bullets miss or when you’re trying to kill two enemies at the same time. +2 damage per bullet that is affected by all your

Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +2 points of damage with ranged weapons. Number of

The Fallout Networks subreddit for Fallout 76. Guides, builds, News, events, and more. Your #1 source for Fallout 76 -Ricochet: 6-18% to take no damage from ranged damage, a nice

bonus ranged damage can be easily tested with a Red Rider LE BB gun. I suppose a regular BB gun works too. I’m pretty sure it multiplies with the critical, whereas Living anatomy does not

– if the number of hits is greater than 0, it then gets the range bonus (RB)— I assume RB to be default 0 unless the critter/player has the Bonus Ranged Damage perk – it

Small Guns: strong and reliable for the entire game at any range, have a few strong burst options (ones that work best with full optimization though, namely Bonus Ranged Damage x2 – lots of

Bonus Ranged Damage is a perk in Fallout 2. +2 damage with ranged weapons per level, for +4 damage total. The perk is useless. The increase in damage is negligible, unless the player

It increases your perception of range modifiers only per level. 7 Perception, 6 Intelligence, Level 6: 2 Silent Death With this perk, you can use the Sneak skill and attack a

ND = net damage value RD = random damage value produced from weapons hit damage range RB = ranged bonus (RB=0 unless the player has Bonus Ranged Damage perk) CM = critical