Adding Custom Fusion Recipes To Draconic Evolution
Di: Everly
Title skyfactory 3 draconic evolution missing recipes Launcher Type FTB Launcher Modpack skyfactor 3 Modpack version 3.0.6 Have you modified the pack? No Link to log file
Working with draconic evolution‘ fusion crafting, I figured out how to add and remove recipes, but I can’t figure out how to give a resulting item an enchantment. Example: upgrading a base

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hrm, the Custom Fusion Recipe Info.txt does not make this clear then, why bother having a stack size as part of the formatting at all then? If that’s Working as intended that’s fine
2022-05-31 This mod adds fully configurable items and armor for you to customize (or leave alone; it’s balanced as is too!) to your heart’s content! A sampling of the currently implemented
Updated for ver 2.3.3.x Draconic Evolution armor, tools and weapons can be upgraded using the Fusion crafting process. Each upgrade requires an Upgrade Key and various supporting
Description after 107 recipes in fusion table im not able to add anymore recipes to the list, theyre let me add anymore Base information Minecraft version: 1.10.2 Minecraft Forge
- Fusion Crafting Injectors
- Automating Draconic Fusion Crafting?
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I am trying to add custom fusion recipes to my modpack but I noticed that some items from specific mods don’t work. For example Ender-IO ingots don’t show up in recipes and the recipe
Im creating a modpack in 1.18.2 for me and my friends and i wanted to add some custom recipes with draconic, im using the json metode but it isnt working can someone help me?? Wheres
Draconic Evolution Weapon Upgrades Recipes
Fusion Crafting is a ritual-like method of crafting added by Draconic Evolution and is used to create higher tier materials and tools/armor from the mod. At the center of the crafting setup is
The Draconic Evolution Fusion Crafter (DEFC) is a UHV tier multiblock for crafting various Draconic Evolution components as well as molten dragonblood.
The Fusion Crafting Core is a block added by Draconic Evolution. It is the center of the multi-block Fusion Crafting setup. Its purpose is to hold the item to be transformed. Recipe []
The upgrade system has changed significantly between the 1.7.10 and 1.10.2 versions of DE. To upgrade armor/weapons, you’ll need to first craft an upgrade key for the thing you want to
- Open skyfactory draconic evolution missing recipes
- [Feature Request] Fusion Crafting recipe copy button or tool
- Draconic-Evolution-1.12.2-2.3.20.333-universal
- Draconic Evolution Weapon Upgrades Recipes
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It is now possible to add custom fusion recipes and/or remove existing ones. This feature is intended for Mod pack creators. Recipes are specified using json file which you will need to
-Pulled PR to add shield-related config values and fixed spelling/grammar in config file. 2018.11.2 ##### 2.3.17.321 (hotfix) #####-Fixed breaking change to Fusion Crafting API.
Automating Draconic Evolution Fusion Crafting with Applied Energistics and Modular Routers!0:00 – Used Items0:06 – Periphery0:14 – Configure Modules and Inje
I’m trying to get custom infusion recipes to work (I did look for existing issues on it but the ones I found seemed to have been resolved). After restarting my game, the infusion
Draconic Evolution Information Tablet is an item added by the Draconic Evolution mod. It contains a fairly extensive manual for most of the items added by the mod, including crafting recipes.
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It would be very hard to debug without having access to the mod you’ve created. A quick search online reveals that this is not a public mod, so you’d have to attach what you’ve made here; a
Hey so I have been trying to get Draconic Evolution fusion crafting to work for a while now and though everything seems to be set up fine it doesn’t work. the injectors don’t
I am making a modpack that includes draconic evolution, avaritia, and others, and am making a tiered-ish tool leveling system. Each tool requires a tool of the previous mining level. Working
##### 2.3.18.329 #####-Fixed IndexOutOfBounds exception thrown by wireless crystals.-Added command to reload custom fusion recipes.-Fixed fusion crafting crash.-Added FE support to
Hello fellow skyfactorians, i’ve made screenshots from the recipes for everyone who encounters this bug. https://github.com/brandon3055/Draconic-Evolution/issues/550. What version of
This mod allows you to configure the recipes for armor and tool upgrades in Draconic Evolution. While Draconic Evolution has a custom fusion recipes config, that config lacks the ability to
Fusion Crafting Injectors are part of the Fusion Crafting multi-block from the Draconic Evolution mod. They come in 4 different Tiers: Basic, Wyvern, Draconic, and Chaotic. For basic setup
The fusion crafting core gives comparator output from when the setup has a valid recipe until the crafting is finished. Attach one redstone conduit to the side of the core, and put a check for
Generator is a block added by the Draconic Evolution mod. It is able to convert regular Furnace fuels such as Coal or Wood Planks to Redstone Flux energy. It generates energy at a rate of
i tried for kubejs and for me it worked, here is the code i used to test (creates a fusion recipe for a grass block and removes the chaotic bow and axe) e.custom( „type“:
It depends on the injectors you’re using, chaotic would be the fastest. Cryo ducts transfer as much as they can so no problems there, but you should look into bottlenecks along the way, not sure
The above json adds 2 recipes for vanilla items and removes 2 recipes from Draconic Evolution. It should be fairly clear how those examples work The following explains
Put a hopper under the fusion crafting core and have the hopper output to a chest. That will clear the completed items from the crafting core. On the chest, facing the core, place an RFTools
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